setriam.blogg.se

Total war rome ii emperor edition does not run
Total war rome ii emperor edition does not run








The purpose of these troops is to prevent your enemy from holding a defensive position, something Romans love to do, placing their armies in Fortified stances. These units usually break even for their cost as killers, but they don’t offer over-the-top K/D ratios. You will never need more than two of each of these units, and I recommend one Oxybeles and two Crossbows. In addition to Oxybeles, you can out range any army perpetually making you a defender in every scenario despite circumstances. Syracuse is one of the few nations that has Crossbow Infantry. I recommend the Syracusan Citizen Cavalry as their survivability is better than the lighter skirmisher cavalry and their stats are decent. Most flanking can be done by light infantry and is more effective. You will only ever need two, four at most, cavalry to flank and chase down fleeing soldiers. Tier III are the units that fulfill needed but limited roles as “elites.” Cavalry are glass cannons, and in DEI they are more glass than cannon. Any units that I have not listed are not considered useless, but perhaps B-List or require different tactics than those I employ. While army configuration is highly subjective, I’ve listed nine regiments you can recruit I consider necessary for success. I have a Supply Pit in my fourth slot as I was still turtling due to some unlucky early expansions around turn ~40. The impact on regional taxes isn’t too crippling and while it doesn’t increase Hellenic cultural conversion as much as Temple of Zeus you can get cultural conversion from agents and retainers to offset this, but foreign cultures shouldn’t impact public order too much.įourth and Fifth buildings: do whatever you want here, by this time you have achieved mid game most likely and are now on equal footing with Carthage and Rome has been conquered. Sacred Grove is my preferred temple as it is increases both sanitation and public order the most. Hoplite Barracks is a no brainer that will allow you to recruit a diverse spread of units as well as add to the garrison of your fortress. You’ll have less spending money, but the growth to get your fourth and fifth slot in Syracuse is well worth it.įishing Port will give you an extra food income that is indispensable when Roman armies are raiding your mainland and your army isn’t big or strong enough to fight them in an open field. Set your taxes to the lowest possible setting when possible. To get here you’ll need to do two things. Your diplomacy should look something like this from turn ~20-60~ While Carthage is less likely to attack you while you are in league with multiple Hellenic nations in defensive agreements, Rome could care less and sees themselves as an invincible aggressor, which they are… for a time. Athens and Sparta have good relations with almost all Hellenic nations and so securing your good reputation with them allows you to form a loose league of defensive allies and trading partners increasing your chances of survival. doesn’t matter as long as you secure a foothold alliance with both Athens and Sparta. Offering to join wars with Macedon, Dacians, etc. Attempt to get a defensive alliance BEFORE ROME DECLARES WAR ON YOU with both, no matter the cost going forward. To get to that point you must attempt to get a trade deal with Athens and a non aggression pact with both Athens and Sparta. This will give Athens and Sparta war targets they can attack as they will never cross the ocean onto Italia to fight. Epirus usually is killed by Rome between turn 30-60, and by this time, Athens and Sparta should be your allies and helping you fight Rome if Rome has declared war on you while you had defensive alliances in place. It is better to defeat Rome and take over greater Italy before unifying Sicily.īreaking off diplomacy with Epirus will also ease the transition into diplomacy with Athens and Sparta due to Epirus’s Hellenic diplomacy penalty. Taking the island of Sicily may seem appealing, but holding it from your fortress in Syracuse is more difficult than it sounds. Until that point, playing both sides is recommended to stall. Carthage will have positive relations with Rome until a certain point in the timeline. But war with Carthage is and should be avoided until Rome is dealt with. Make no mistake, war with Rome is not avoidable. Making this decision will stall war with either of the two big dogs. So to fix that, I recommend breaking any diplomacy you have with Epirus on turn 1. Diplomacy is incredibly difficult as Syracuse as both Rome and Carthage mistrust you due to your alignment with Epirus.










Total war rome ii emperor edition does not run